
Wizard Kings - Expansion Armies
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Description
These additional armies provide new units to add diversity and flexibility to your Wizard Kings games.For more information, see the Wizard Kings wiki page. First Edition Army Expansions In the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were exceptions, containing several blocks from each of the seven basic armies so that mercenary units could be distributed as desired. Eldryn (Elves) - also included in base game Jurak (Orcs) - also included in base game Mortod (Undead) Khurdak (Dwarves) Viksyn (Amazons) Wildryn (Barbarians) Ferkin (Warboars) Chaos (Mercenaries) Werebeasts (Mercenaries) Second Edition Army Expansions In the second edition of Wizard Kings, expansion units are sold in a random booster format that includes three new blocks for each of the seven armies. (Note that the Ferkin army has been replaced with the new Feudal army in the second edition.)Expands: Wizard Kings - BoardGameGeek
Extra Info
- Ages: 12 and up
- Category: Expansion for Base-game, Fantasy, Wargame
- Designer: Grant Dalgliesh
- Family: Wizard Kings
- Mechanics: Hex-and-Counter, Modular Board, Secret Unit Deployment, Variable Player Powers
- Players: 2 to 7
- PrimaryName: Wizard Kings - Expansion Armies
- Product Title: Wizard Kings - Expansion Armies
- Publisher: Columbia Games
- Time: 120 minutes
- Year: 2000