
Don't Go Overboard
Out Of Stock
Description
Be the first player to place all of his magnetized sailors on board the ship. Sailors being placed on the ship can either attract or repel each other. If your sailor attracts then he is on board, if he repels then it's man overboard. - BoardGameGeek
Extra Info
- Ages: 0 and up
- Category: Children's Game
- Designer: (Uncredited)
- Mechanics: Area Movement, Pick-up and Deliver, Point to Point Movement, Roll and Move
- Players: 2 to 4
- PrimaryName: Don't Go Overboard
- Product Title: Don't Go Overboard
- Publisher: Schaper
- Time: 10 minutes
- Year: 1971