
Checkpoint: Danger!
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Description
This is a distant relative of Battleship. Each player deploys four agents over a world map. Then, using probes you try to deduce the position of the enemy agents before he deduces the positions of yours. Basically, when you probe a grid location, the opponent announces how many of his agents can be reached in a straight line (including diagonals) from the probed location --excluding any of his agents which may be hidden behind others.Some extra complications occur because both are playing on the same map: for example, you may not probe where the opponent has probed, which opens up strategic opportunities... 'Checkpoint: Danger!' is what you call out when you're convinced one of his agents is in the same location as one of yours. - BoardGameGeek
Extra Info
- Ages: 10 and up
- Category: Deduction
- Designer: (Uncredited)
- Mechanics: Secret Unit Deployment
- Players: 2 to 2
- PrimaryName: Checkpoint: Danger!
- Product Title: Checkpoint: Danger!
- Publisher: Ideal
- Time: 30 minutes
- Year: 1978